HASBRO Avalon Hill Betrayal Legacy board game

The story of the game has been given an exciting generational thread, starting from the 1666s, "to the present day," which will lead to a separate card deck. The game consists of a prologue and a 13...
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The story of the game has been given an exciting generational thread, starting from the 1666s, "to the present day," which will lead to a separate card deck.

The game consists of a prologue and a 13 -chapter story. Players are hiding in the skin of a member of a player chosen and named by the player, and if the character has survived the current chapter, he can continue with the next one in the older form, or take over his role.

But why would people search for decades (or centuries) in the rooms of a ghosted castle, and this time outside the walls of the house, especially if not a few terrible events had begun? Well, I guess, from curiosity, or perhaps the boldness of ignorance, which comes from the misconception that we will certainly know better than those who have worn these floors before us. It is worth learning from those who have made many mistakes before us and we can use the things left to us! This time we'll definitely all get safe ...

Like other Betrayal games, Betrayal Legacy is narrative-centered, but this time enriched with elements that retain changes in the rounds. Such is the case, for example, the rise of an object (which is related to certain levels) as a family heritage, which, if you come to the family again, can count on some bonus. For example, this is not just an ordinary violin, but this is the violin of my family, so I get 1 Sanity for it! This is my heritage.

Going through the entire campaign, you will inevitably leave a mark on the house and the game with every decision! Just think that the spirit of the deceased can stay in the room, but we'll tell you in advance, there will be things that will be even more afflicted. The point will come when you have to take a card in your hand and tear it apart in the eyes of the others!

The story does not end at the end of Chapter 13, as you have a fully playable, personalized game with a card pack that has been made through your decisions. After the campaign, the ghosts can be revived, the already known, and not revealed during the story.

English edition.

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