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Character Book - Dream! Become that!

"The sixth world is wild and strange, but you don't have to be wild or strange than you."

If you can dream, the sixth world: a shadow guide will help you bring it to life. With alternative character creation methods, new metat types, a lot of conditions, and some of the rules, the sixth world: shadow guide gives you dozens of opportunities for your game table,

with which you can create your hunter exactly what you imagined.
The sixth world: Shadow Guide is Shadowrun, the sixth world fundamental volume of players.

Not an independent game, you have to have any example of Shadowrun, sixth world: from basic books to play Shadowrun: Sixth World.
Contents:
Chapter 1 - Introduction
Chapter 2 - Life is too short
Chapter 3 - The World of Hunters (Game Information: Shadowrun game modes)
Chapter 4 - External and Belbecs (creating your hunter)
Chapter 5 - Creating a Shadow (Ten Ten - Points - Life)
Chapter 6 - Equipment (finished character packages - weapon packs - augmentation packs - engines - trucks - trucks and vans - ships - submarines - small drones - medium drones - throne control packs - automatic drone software - vehicle development packages)
Chapter 7 - Types and Shadows
(Actual reproduction - life and death: mortality in the sixth world - metatudes: they think, so there are - creating a metal or metat conscious player character)
Chapter 8 - darker transformations (what is it and what you want - game information)
Chapter 9 - Show yourself (Metagenic Forms - Game Information - Metagenic Affairs)
Chapter 10 - People with exceptional abilities (positive features - negative features - tale tracks)
11., Chapter - Game modes (extended fora acquisition - New ways to use for fora - new healing opportunities - wizards and these secular - more surviving explosions - new equipment - new armor facilities - enlarged roles of power - enlarged combat opportunities - you cannot address the balls - Jockey cube extra promotions)
Chapter 12 - (META) Human Resources (Types of Contact - Contact Value and Contact Archetypes - Relationships: Expanded Information - New Relations - Deliveries)
13., chapter - what you get
(Pieces of Life (Vived) - Lifestyle Affairs)
14., Chapter - False compulsion
The structure of a shadow hunting
Game information