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GOODMAN GAMES Dungeon Crawl Classics #108: The Seventh Thrall of Sezrekan kalandjáték book
6 390 Ft
Product description
There was a whisper between the ruins of the tower: the shadows of Sezrekan's seventh thraall moved and, through the fabric of time, they re -stretch their tentacles. The hand of the simple servant is still shaking with the work tool, but he must already grab a sword to face the wickedness that his master could not keep away. The walls of Castle Nyr have demonic allies and deadly rehearsals, and every decision balances the blade of life and death.
Detailed review
The tower's old man lived as a wise man for years, and his faithful servants cared for his estate quietly, satisfied with their simple life under the hands of a great master. One day, however, the servants of the notorious wizard, Sezrekan's seventh thraall, broke into them and crushed the tower into a ruin. Now it is for you, a simple slave to put your tools aside, grab a sword, and free your former master from the depths of the vicious Castle Nyr. Will you be able to break through the armies of the seventh Thrall and his monsters, or do you just make another sacrifice in the relentless net of the SEZREKAN heritage?
The Seventh Thralle of Sezrekan is a zero -level pipe adventure that is the perfect entry point for a new DCC RPG campaign. From the very first moment, players come to the rehearsals of Sezrekan's servants: all their decisions are balanced between survival and fall. This booklet not only offers an adventure, but also the brutal pulp fantasy atmosphere of the DCC world, where heroes can forge - or even dead legends.
The content of the book:
- Level -level adventure module, ideal for starting a new campaign
- Full Story: Falling of the Tower Old and Dark Deeps of Castle Nyr
- detailed elaboration of sezrekan servants and new opponents
- Classic pulp fantasy mood
Why special?
The Seventh Thrall of Sezrekan is both a tribute to one of the most notorious figures in the DCC world, before Sezrekan, and a powerful entry point for a new campaign. The zero -level adventure tests all players: there are no experienced heroes, but common people whose decisions can be a fate. It is special for collectors because it enriches the DCC's official, numbered modules and offers the best of the dark, ironic Sword & Sorcery tradition.
English edition.

