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ARC DREAM PUBLISHING Delta Green: Archint szerepjáték book
6 390 Ft
Product description
"Not all secrets are buried. But there are some that should have left."
In the world of intelligence, there is Sigin (Signals Intelligence) and Humin (Human Intelligence). However, Delta Green is forced to do something completely different: Archint-Archeological Intelligence. This is the knowledge that should not be revealed. The terrible remains of forgotten times, objects and legends from the past, all carry the touch of the Unnatural.
The Archin is a full color source book for Delta Green: The Role-Playing Game, which presents terrible findings that have been hidden for centuries-and now it can get into the hands of agents. Each object has detailed background history, rules description and game use, so the book can be added to any Delta Green campaign or independent adventure.
What do you find on Archint's pages?
- The Amulet of the Ai-Dad- An ancient amulet that chains all its owners into ominous contracts.
- Blood of the feeder - a fluid that does not circulate in human veins and is still found in the body of people.
- The Brixton Shard - A fragment tied to London disasters and is always crazy around.
- The Eggs of Apap - Eggs that are not life but destruction.
- The Gowdie Shape - A distorted figure on the canvas that slowly becomes a reality.
- The Hunahpú Mask - a dead mask of a forgotten civilization that seems to be watching his wearer.
- The Kurville Executable - a program code that is somehow more than a series of digital instructions.
- The Miranov Object - Secret Soviet relic, which can be linked to the destruction of whole expeditions.
- The Reneteur Device - A machine that no one can work.
- The Stone of Yos - a stone with signs of other reality.
- "Sweet Lady Blood Pruner" - A nightmare -like object that treats the human body in a cruel way.
Why special?
Archin is not a classic adventure, but a toolbar in the hands of the storytellers. It gives objects, documents and legends that can be used to build whole stories. These relics can be small details of an investigation or even the central elements of the entire adventure.
This volume is for those who want to make the Delta Green world even darker, even more real and creepy. No campaign will be the same if the secrets of the archin are on the table.
English edition.

