SMART GAMES Rider Klub

Use your logic, help the horses jump to the finish line! Lovas Klub presents a challenge to the players. An obstacle course must be created and the rider must jump over the obstacles in the correct order...
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We undertake an accessory warranty for the product, which according to the Civil Code is 2 years for consumers, otherwise 1 year.
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Product description

Use your logic, help the horses jump to the finish line! Lovas Klub presents a challenge to the players. An obstacle course must be created and the rider must jump over the obstacles in the correct order to reach the goal. Are you ready to solve 80 puzzles?

Jump into the saddle for some mysterious fun! Lovas Klub is a perfect developmental game for ages 7 and up, even for adults.
It helps develop cognitive skills including spatial orientation, planning and problem solving.

Gameplay:

1. Choose a puzzle. Set up the game board, put the knight at the starting point, the exit gate at the finish line. (The starting point and the destination are marked with letters, you can find the letters on the edge of the game board.) Note that sometimes the starting point and the destination are the same.
Choose the puzzle pieces indicated in the puzzle: each puzzle piece has an obstacle of a specific color (from A to J). You only need puzzle pieces with obstacles in the puzzle.

2. Create an obstacle course from the start to the finish. The puzzle shows the order of the obstacles:
A) The horse must follow the path without changing direction. However, if the solution involves a reversal with several puzzle pieces, it is possible for the horse to go the same way again (in either direction). Sometimes you jump over the same obstacle more than once!
B) There are 3 puzzle pieces with a fork in the path (with obstacles I, H and J). When you approach a junction, you can choose which direction to go next. However, with the horse you have to "go with the flow". It is forbidden to make sharp turns, the small groove in the middle of the road fork indicates the sharp turn.
C) Remember that the colors/letters in the puzzle refer to the order of the specific obstacles on the path, NOT the order of the entire puzzle pieces.
For example: puzzle pieces with obstacles G, H, I and J have two possible paths. Sometimes you have to place these pieces using the empty path and then the horse returns to jump the obstacle in the order of the puzzle!
D) Wizard level challenges do not indicate the starting point or the destination (question mark
they show at the horse and at the gate). The correct placement of the puzzle pieces shows the starting point and the destination.
Each puzzle has a solution, which you will find at the end of the booklet.

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The information present here are the ones provided by the manufacturer. These can change without notice. Please inquire before the order, due to te fact that afterwards we cannot asume responsibility! The above images are illustrations. The product might differ in appearance. Our company has no item stock. The purchase is only possible after a previous order. The items list refers to our provider's stock.
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