CZECH GAMES EDITION Pulsar 2849
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Product description
Set in 2849, a thousand years after the Gold Rush, players control various corporations that aim to become the largest energy provider in the galaxy by mining pulsars with gyrodynamic generators and establishing transmission stations on planets. In 2849, this is quite common.
Replayability:
The game board is 2-sided, it is up to the players which one they use in the given game.
There are 3 levels of technological development in the game, and each level has 4 different technology boards. During preparation, you must select 1 technology board for each level. This means that we can specify the technologies available during the game based on 64 variations.
In addition, each player receives a 2-sided HQ board and can decide which side to use. The sides of the 4 headquarters boards are different, i.e. there are a total of 8 types of headquarters to choose from.
These boards allow players to build projects during the game that only that player can complete.
Before starting the game, 3 target tiles must be selected, which determine what conditions will bring extra victory points at the end of the game.
Gameplay:
At the beginning of the round, the starting player rolls all 6-sided dice and places the available action dice next to each other. Each player then chooses 2 to use in that round. These can be used to perform various tasks.
Each player has a ship on the board that they can move with the help of dice. If a ship arrives at a pulsar, the player can capture it and later build a "force rotor" around it, which will earn them points each turn. There are 3 types of such rotors to choose from, and extra points are awarded to the first and second player to build 2 rotors of the same type.
When players arrive in a system, they can build stations, which also bring points at the end of the game.
Technology can be bought using specific cubes, some of them can be developed by the cooperation of players, but there are also limited ones, so if someone really needs a technology, it doesn't hurt to be quick. Technologies enable faster progress, make it easier to build stations and rotors, make teleportation available, give instant bonuses, etc.
Cubes are also needed to build transfer stations. Some of them require a single die, while others can only be completed in several rounds. These types of stations can also be connected, which allows the player to get a bonus cube. And the bonus dice are very important, as they determine the options for moving.
English edition.